

It adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRenderer for Nuke® plugin. It supports rendering of particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials. Domain-specific AI denoisers help with volumetrics, glass, refractions, SSS, depth of field, and motion blur, reducing render times by 50-100x in noisy scenes. Unlike other post-processing denoisers, the Spectral AI denoiser operates on internal perceptual models and scene data deep in the engine.It introduces groundbreaking machine learning technology to interactively denoise beauty and AOV passes on-the-fly, both in the viewport and for final frame production rendering.Accelerates light sampling, tracking emissive points in real-time with up to 6-10x speed gains in scenes with many small light sources such as multi-point or spotlights.

It can render fast out-of-core geometry entirely from CPU memory, with minimal speed loss and viewport lag (even across multiple GPUs) – a first for an unbiased GPU renderer.Brigade gives artists instant game-engine like feedback in the Octane app viewport while moving or deforming heavy meshes with millions of triangles.

